Muhammad Harits Syaifulloh

Saturday, March 10, 2018

Metal 2 on A11 - Tile Shading

Tile shading is a new Metal 2 pipeline stage allowing apps to combine rendering and compute operations into a single render pass while sharing imageblock data and threadgroup memory. Understand how to create a tile shading pipeline, and see how it leverages the high-bandwidth tile memory of the A11 GPU.


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